![]() "its a 4 man dev team" doesn't matter, they are radio silent, don't listen or respond to feedback on fourms, give their customers the bare minimum worthless updates to make it look like they haven't abandoned it like they did before.Īvoid this game until its actually finished or get if its for free or under 5 euro. We want squads like the first game, working maps where you can actually put smaller groups of units on walls or in better positions and formations. "But you can have millions of units on the screen, the first game would lag out" big deal, place two giant boxes with different stats on a 2d map and watch them move and whichever has the highest stats wins. It feels like it will be years before this game even gets close to being a final release. Missing a ton of features that the first game had, riddled with bugs, devs don't focus on the important stuff like QoL features, failed to follow both their roadmaps, it has steamworkshop so players can add units, yet we will wait months for an update to make the game better and they give us a reworked map, a unit or two which are always worse than the player made units. Waited years for this game, Bought it at launch, practically nothing has changed since alpha despite it being the "final release" now. ☐ The game itself is a big terrarium for bugs ☑ Only if u care about leaderboards/ranks ☐ You will need to invest in a black hole to hold all the data What does that mean? That means every piece of shiny armor is reflecting it’s true surroundings, every bright surfaces illuminates it’s surroundings and effects the overall lighting.☐ You will want an entire hard drive to hold it This enables bounce light completely in real time. So I built my own dynamic global illumination lighting engine. But I didn’t stop there! With the large open environments, I needed a more dynamic lighting solution than the one built in to Unity engine. Each individual decides his own path and navigates complex environments. ![]() The detail of each character has little effect on performance while each individual acts independently, but is working towards a greater good for his team. This is why I worked months on end to create the most powerful crowd rendering system ever conceived in Unity engine. Unfortunately there really aren’t many engines that you can chuck 10,000 characters in and expect good performance. With improved art and enhanced top war strategy, you can now experience ultimate battle simulations Strategy your legions to an ultimate war game, fight, conquer and expand your legions to a new empire. Want to see what a battle of 100,000 units looks like? We don’t recommend going past 10,000 for most machines but its your CPU, do what you want! On top of that, you can play as any one of the units in the game, getting up close and personal to help change the tides of a massive battle, while rallying teammates and giving them orders! Ultimate Epic Battle Simulator Free Download: That is why we decided not to limit the amount of units in battle. The main focus in this game is giving the player no restrictions to what he can do. ![]() Ultimate Epic Battle Simulator Install-Game: Everything from, Roman Centurions, Medieval soldiers, Knights, Orcs, Trolls, and yes, chickens. Mess around with a massive variety of units. Want to see a company of WW2 U.S soldiers fight 11,000 Medieval soldiers? There are simply no limits to the carnage you can achieve in Epic Battle Simulator. Want to see 10,000 chickens fight an army of Romans? Sure, why not. Create massive battles with absolutely no limits. About Game Ultimate Epic Battle Simulator Free Download v1.7 ![]()
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